God speaks to Noah on the mountain
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StoryThe Ark · 3 min read

Faithful to Genesis 6–9: how we wrote the script

What Scripture says stays untouched. Here is how we keep the biblical text apart from what the game adds.

Telling Noah’s story in a 14-hour game means adding things the Bible does not say. The question is how to do it without changing what it does say.

Three labels

Every moment in the game carries one of these labels:

  • Biblical event: it is in Genesis 6–9 and is not changed. For example, the dimensions of the ark or the moment God shuts the door.
  • Biblical context: a careful expansion of something the text suggests. For example, Noah warning his neighbours, in line with 2 Peter 2:5, which calls him a preacher of righteousness.
  • Dramatized gameplay: what we add so the story can be played, such as tasks, dialogue and some names, always without contradicting Scripture.

An example

The Bible does not say what Noah’s wife was called. In the game we call her Naamah, a name found in ancient traditions. It is labelled as dramatized, and we never present it as part of the text.

Who this is for

So that a family, a child or a church group can play knowing the essentials are intact, and that everything else is there to support them.